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The People of the Valley, 2004 ​

A night in the Valley runs the records' time in Spain, from the day Leon Kennedy drove in to look for the President's daughter to the dawn he rode away from the burning island. In the records that is about a single day: arrival by daylight, a few hours lost unconscious after the lake, the castle by night, the island in the small hours, and sunrise at the end. A Raccoon City night runs four days; a Valley night runs one, from morning to the next morning.

Asked where they are, a survivor is told:

ΜΝΗΜΗ: Spain. A valley, far from anywhere. It's autumn.
ActThe records' timeOpensThreads that begin
IDay: the village, from the morning of the arrival to late afternoonAt the wakingLeon Kennedy, who arrives with two Spanish policemen on the forest road. Luis Serra. Bitores Mendez. Ada Wong.
IINight: the village after dark, and the castle until the small hoursAt the thirtieth minute, when night fallsAshley Graham, locked in the church. Osmund Saddler. Ramón Salazar and his Verdugo. Jack Krauser. In one account, the Pesanta.
IIIBefore dawn: the island, until sunriseWhen the island opens (The Worlds)Mike, who arrives by helicopter from the sea. Everyone's last thread: the machine, Saddler, and a way out

The beats

BeatActWhereNeedsWhat happens
The policemenIThe hunter's lodge and the plazaThe two policemen with LeonOne, a young officer the records never name, dies at the lodge, and the village feeds his body to the lake. The other, Mario Fernández Castaño, burns on the bonfire in the plaza.
The plazaIThe village plazaAnyone the village seesThe village gathers on them, and Dr. Salvador starts his chainsaw.
The bellIThe church on the hillThe plaza gathered, and someone at the bellAda Wong rings it, as she did in the records, or anyone else does. Every host who hears it walks to the church.
ChainedIThe old factory on the Valley RoadLeon taken down by the hostsLeon wakes chained to Luis Serra with a Plaga in him. They get free, and Luis runs.
The manorIThe chief's manorLeon and Mendez thereMendez strangles Leon, sees the Plaga in his eyes, and lets him live. Ada shoots Mendez through the window.
Del LagoIThe lakeAnyone on the waterDel Lago rises.
The quarryIIThe quarryAnyone at the gate in the quarry wallEl Gigante comes out.
The churchIIThe churchThe church insignia, found in the lake's shrinesWhoever opens the church finds Ashley Graham. In one account, Saddler is there to meet them; in the other, Ashley swings a candlestick at whoever comes in.
The siegeIIThe villa at the edge of the farmLeon and Luis, and the village comingThey hold the villa through the dark against the whole village.
The sistersIIThe checkpointAnyone escorting AshleyThe Bella Sisters come with their chainsaws.
Mendez's endIIThe slaughterhouse, burningMendez, and someone to fight himHe fights in two forms, and his false eye opens the castle (The Worlds).
The welcomeIIThe audience chamberAnyone who entersSalazar speaks down from the balcony, his Verdugo at his side. From then on his voice comes over the castle's loudspeakers, and he lies.
The cellsIIThe dungeonAnyone who opens the cellsA Garrador wakes.
Ashley seizedIIThe castleAshley, and a dominant host near herHer Plaga seizes her. She turns on whoever she is with, then runs, and the castle takes her: a Novistador in one account, the Verdugo in the other.
Wesker ashoreIIThe villageThe second account: Ada Wong brought down by the Plaga the Pesanta put in her, in the village, with hosts around herAlbert Wesker comes up from the sea, kills the hosts around her, sets her on her feet, and goes back the way he came. He fights only what stands between him and Ada.
Luis's endIIThe concourse in one account, the mines' cargo platform in the otherLuis with the Amber, and Saddler or Krauser reaching himLuis dies, and gives whoever is with him his suppressant and his laboratory key.
The knifeII–IIIThe mines in one account; a catwalk on the island, in Act III, in the otherLeon and KrauserThey fight with knives and nothing else, as Krauser trained him to.
The furnaceIIThe blast furnaceAnyone who goes down to itTwo Gigantes, one of them armored.
The laboratoryIIThe castle's laboratoryAnyone waiting there for the elevatorThe Verdugo comes down from the ceiling.
Salazar's endIIThe ancient chantrySalazar, and someone to fight himSalazar becomes what his Plaga makes of him. When he dies, Ada leaves the boat key at the castle dock, and the island opens when someone takes it.
The handoverIIThe castle dockSalazar alive, Ashley taken, and Krauser at the dockSalazar gives Ashley to Krauser, who takes her across to the island.
The cellIIIThe island's facilitiesAshley held thereKeycards open her cell, one level at a time.
The ruinsIIIThe trapped ruinsKrauser aliveKrauser fights for three insignias. His arm becomes a blade.
U-3II–IIIIn one account, the caves below the island's ruins, in Act III; in the other, the mines below the castle, in Act IIIn the first, anyone who goes down; in the second, Ada WongIn the first, U-3 waits among the hanging container rigs. In the second, the Pesanta hunts Ada through the castle, plants a Plaga in her, and turns to fight her in the mines.
MikeIIIThe military baseMike arrivingHis helicopter covers whoever fights below. In the records it was brought down. If the guns are silenced and nothing brings him down, he lands (The Extraction).
The machineIIILuis's laboratoryTwo people, and the laboratory open: with Luis's key, or with the code to its lock, written somewhere on the island like any puzzle's clueThe machine burns out a Plaga (What ΜΝΗΜΗ Leaves Out).
SaddlerIIIThe loading docksSaddler alive, and someone to fight himAda hangs from a crane as bait. When he is down, Ada throws the special rocket launcher, and one shot ends him. Every Plaga dies with him (What ΜΝΗΜΗ Leaves Out), and the island's end begins.

The named hosts and creatures. Each can be killed as any Heavy can (Survival, The Heavy), but only where it can be hurt, which the table gives. The way the records ended it is the fastest, and needs nothing more; anything else takes a secret weapon or many hands, and time.

WhoWhereActHow the records ended it
Dr. SalvadorThe plaza, and again laterI–IIHeadshots and explosives. The bell ends his first siege whether he is dead or not.
Del LagoThe lakeIHarpoons thrown from a boat. Gunfire from a boat hurts it too, slowly.
El GiganteThe quarry; the battlements, armored; the blast furnace, two at onceIIIts body cannot be hurt. Shot until it kneels, it shows the Plaga on its back, and someone climbs up and cuts it out. The armored one on the battlements falls to their cannon; the furnace's pair are dropped into the molten iron.
The Bella SistersThe checkpointIILike any host, but much harder to stop
Bitores MendezThe village, the manor, the slaughterhouseI–IIThe village chief and priest, a giant: calm, imposing, and relentless once he has decided. His first form falls when its spine is cut; his second hangs from the rafters.
GarradorsThe dungeon and the castleIIBlind, steel-clawed, hunting by sound. Only the Plaga on the back can be hurt. They charge at noise and stick in walls.
NovistadorsThe sewers and the ballroom's nestIIInsects that are invisible until close, and later fly. Flashbangs bring them down.
ArmadurasThe library and the mausoleumIISuits of armor with a Plaga inside. Light holds them back; only the Plaga can be hurt.
The VerdugoThe castle's laboratoryIISalazar's right hand. In one account it is Isidro Uriarte Talavera, a servant who made himself into it. Little hurts it until it is frozen with liquid nitrogen; frozen, anything does. It can also be outlasted until the elevator comes.
Ramón SalazarThe castle; the ancient chantryIIThe eighth castellan, small and aged-looking: in one account he is twenty. Sadistic and theatrical. His monster falls when its great eye is shot, then Salazar himself, in the pod.
Jack KrauserThe castle, the mines, the island ruinsII–IIILeon's old mentor, thought dead, bitter at those who left his unit to die, and hungry for power. In the mines, knives only. In the ruins, his blade-arm cannot be hurt; his body can.
U-3The island's caves in one account; the castle and its mines in the other, where it is called the PesantaII–IIIIn the first account it falls into the chasm with the third container rig and is finished by the Plaga on its back. In the second it was once Salazar's housekeeper, made into it by the servant who made himself into the Verdugo; it falls when the weak points on its belly and the tip of its tail are struck.
Regenerators and Iron MaidensThe island's facilitiesIIIThey regrow what is shot off. Every Plaga inside must die, and they can be seen only through a thermal scope.
Osmund SaddlerThe church, the castle, the islandII–IIIThe leader of Los Iluminados. Contemptuous, patient, and in command of every host. The eyes on his limbs bring him down, and Ada's rocket ends him.

Everywhere else, the hosts of each part are its common enemies: Ganados with farm tools, molotovs, and dynamite in the village; Zealots with scythes, shields, and crossbows in the castle; soldiers with stun rods and rocket launchers on the island. Colmillos, the Plaga's dogs, run in the village and on the island, and Brutes in animal-skull masks lead the worst of them in both.

Companions

PersonRecordsWho they areWhat they do wellWhat they will not do
Leon S. KennedyResident Evil 4A government agent, twenty-seven, six years after Raccoon City, sent for the President's daughter and trained, once, by Krauser. Dry under fire, mission first, haunted by the city.A handgun, a shotgun, a knife that parriesLeave without Ashley, or take the machine before she has
Ashley GrahamResident Evil 4The President's daughter, twenty, a college student, with a Plaga in her from the start: Hatched when she is found, and moving only with her story after that. In one account she is helpless; in the other she is a partner who will not stay down.Fits through gaps no one else can; works the machine and the cranes; sits in the second chair of any puzzle built for twoFight. Or stay where she is told when Leon is calling (Ties).
Luis SerraResident Evil 4In one account, a researcher Saddler hired who calls himself an ex-policeman from Madrid: mocking, flirtatious. In the other, a former Umbrella researcher who built the machine and wants to undo what he helped make.Knows the valley; carries the suppressantTell all of it
Ada WongResident Evil 4Albert Wesker's agent, here for the Amber. In one account she means to give Wesker less than he asked; in the other she turns against him, and carries a Plaga the Pesanta put in her.A grapple and a crossbow; appears where she is neededFire on Leon or on whoever he follows. She leaves with the Amber, and her helicopter carries only her (Ties).
PersonRecordsWho they are
MikeResident Evil 4The helicopter pilot Hunnigan sends: cheerful under fire, and as brave as his records. He flies, and never leaves his seat.
The MerchantResident Evil 4A hooded arms dealer who deals with anyone "as long as the price is right." He sells what he carries for pesetas, in safe rooms, for a few minutes at a time, and is gone again (What ΜΝΗΜΗ Leaves Out, Pesetas and the Merchant). He harms no one, and nothing harms him. The records never say what he carries inside him, and neither does ΜΝΗΜΗ: he is still there after Saddler dies.

The Island's End.

  • The count begins when Saddler dies. In one account it is Ada Wong's bombs; in the other, the override Albert Wesker had her connect in the comms facility. The island has three minutes.
  • If Saddler lives, the count begins anyway, twenty minutes after the signal. Wesker counted everyone on the island an acceptable loss.
  • Saddler's death raises the signal at once if it has not yet risen, at any minute of the night.
  • The count is in the world. The island's sirens and loudspeakers give it every thirty seconds, then every second of the last ten.
  • Every way out in the Valley leaves before the blast, on the mainland too, after its Last Call. The blast takes the island and everything on it, and the night ends with it. Survivors still on the mainland have been left behind (The Extraction).

Not in the Valley. Ingrid Hunnigan is a voice on Leon's radio, and Salazar can take her line. Albert Wesker is on a ship offshore. In the first account he is never seen; in the second he comes ashore once (Wesker ashore, above). The mercenaries of the Valley's score trials, HUNK among them, were there only in those trials, and are never placed in a Survivor night. No child is placed, and the records hold no child among the hosts.

Companion Roster ​

MapRoster
The Valley, 2004Leon Kennedy on the mission that brought him there, Luis Serra, Ada Wong, and Ashley Graham, who does not fight but fits through gaps no one else can and can sit in the second chair of any puzzle built for two

Ties ​

TimeBetweenTie
The Valley, 2004Ashley Graham and Leon KennedyLoyalty. Ashley goes to Leon even if her survivor refuses: she slips away the first time no one is watching her. If Leon is dead, she has no one to slip away to, and stays with whoever got her out.
The Valley, 2004Luis Serra and Leon KennedyLoyalty. Each asks their survivor to go to the other.
The Valley, 2004Ada Wong and Leon KennedyUse. She came for the Amber. She stays close while he is useful, leaves with the Amber when it is within her reach, and never fires on him or on whoever he follows.
The Valley, 2004Jack Krauser and Leon KennedyEnmity. Krauser wants Leon dead by his own hand, and fights him on sight.

Original works and original fanwork contributions © Johnny Kestler. Fanwork franchises belong to their respective rights holders. Documents developed with Claude (AI); site built with AI assistance.